Result | IMPORTANT: all project results are shared and published under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public licence! |
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IO 1: | Technical and methododical framework for Learning analytics in Augmented reality based learning applications |
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1st research paper: Synthesising Augmented Reality and Learning Analytics For Effective Workplace Learning |
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2nd research paper: Learning Analytics in Augmented Reality - Blueprint for an AR / xAPI Framework The research paper was presented at the IEEE TALE 2019 conference in Yogyakarta, Indonesia. |
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ELEMENTS OF THE FRAMEWORK: SYSTEMS: - ETTE, ESCO; Competence descriptions REQUIREMENTS: - Competence portfolio; Source: ETTE, ESCO SUB-FRAMEWORKS: - Design principles/elements framework - Performance measures framework - Learning records framework - Learning Analytics framework - LA information framework ACTION: PERFORMANCE: TWO MODES: |
LAAR design framework for AR app design |
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3rd research paper: Augmented Reality for teaching and learning - a literature review on theoretical and empirical foundations The research paper was presented at the ECIS2018 conference in Portsmouth, UK. |
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WHITE PAPER: FROM ESCO TO LAAR The document is the reflection of the Erasmus+ strategic partnership project LAAR, or Learning Analytics and Augmented Reality. With this text, we aim at the layman reader that is interested in education and training, without being an expert in the fields of education or training, neither as the field of digital learning platforms and applications |
download WHITE PAPER | |||
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IO 2: | Prototype AR learning application with integrated LA elements | |||
AR training application: "Who Am I" app The LAAR project developed an application to learn the different safety signs in a real live environment. The app is multilingual and includes three different modes: a training mode, an exploration mode and a quiz mode. |
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AR training application: "Follow Me" app The LAAR project developed an application to learn how to prepare a truss for connection with an other in a real live environment. The app is based on the peer assessment method. There are two interconnected apps, one for the learner, one for the peer. The learner gets instructions, the peer verifies the results and steers the progress. |
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AR training application for the Microsoft Hololens An application to train connecting trusses was developed for the Hololens. The application leads the user through the process, but gives more freedom to chose which type of information the user wants to see or use. |
Demo Video LAAR MS Hololens app | |||
AR-portal app To integrate the above apps into a larger consistent learning experience, the LAAR project developed a virtual learning environment for a phone or tablet. |
LAAR AR-portal app documentation | |||
IO 3: | Field experiment: setting up appropriate research environment at real workplaces | |||
Field experiment testing "Who Am I" app (flowers theme) with students @ IT University of Copenhagen | Design field experiment ITU | |||
Field experiment testing "Who Am I" app (flowers theme) with students @ Liechtensteinisches Gymnasium | Design field experiment LG | |||
Field experiment testing "Who Am I" app (safety signs) with refugees @ VPLT Langenhagen | Design field experiment VPLT | |||
Field experiment testing "Follow Me" app and MS Hololens app with visitors @ fair ProLight&Sound 2019 | Design field experiment PLS | |||
Research paper: Theories, Design, Elements and Measures used in AR for Teaching and Learning-Insights from a Literature Review; accepted at ICALT 2018 (not presented) | LAAR research paper ICALT 2018 | |||
Research paper: Theory ingrained Design and Evaluation of Augmented Reality Apps for Education, accepted at DESRIST 2018 (not presented) | LAAR research paper DESRIST 2018 | |||
Research paper: The Effect of Marker-less AR on Task and Learning Performance; accepted + presented at WI2019 | LAAR research paper WI2019 | |||
Research paper: Collaboration in Augmented Reality Supported Workplace Training; not accepted at WI2020 |
LAAR research paper WI2020 | |||
Thesis paper: Augmented Reality in Informal Learning Environments - Design and Evaluation of Mobile Applications | Thesis paper AR design framework | |||